|
400 mhz cpu
Intel 2700G Graphics Accelerator
15mb free RAM
23mb free disc space
Close active sync before running the installation program. Please double click on the Solterra installer (Solterra.exe). Follow the directions in the installation window. Once the installation program is running it will ask you to connect your device. Once Solterra has finished copying its files to your device you can hit the launch button to immediately start playing.
Run the file ("Solterra.exe") you used to install Solterra from your PC. This
will automatically detect if you have the game installed. Follow the instructions
in the program to finish the uninstall process. Solterra will not show
up in your add/remove programs feature on your Pocket PC.
To play the full game you need to purchase Solterra from www.blacksmithstudios.com.
After you have purchased Solterra you will receive and e-mail with a registration
code.
Start Solterra, from the main menu go to "Options" and then click on
"Register". Using the key pad provided on screen, enter your registration
code. Once you have enter your code select enter. If your registration
code was correct you will receive a thank you message on screen.
If an incorrect title appears you have entered an incorrect registration
code. Make sure your Pocket PC Owner Name is the same name you entered
when purchasing Solterra, then try registering again.
Visit www.blacksmithstudios.com for more information and updates.
E-mail troubleshooting@blacksmithstudios.com if you have any questions that are not already answered on our website.
In the Utile Fith Region of the Elexian Galaxy lies the planet Solterra,
a neutral commune which oversees and protects neighboring colonies. Recently,
a foreign alien species has come through the nearby hypergate and has
entered into the outer brinks of Solterra's territories. They have set
up a small community on the planet Orides, and are requesting to trade
resources with the colonies there. Negotiations with the aliens' ambassador
have gone sour, and the colonies have reported a hostile situation. As
a corporal in Solterra's Interstellar Combat Element, you are sent to
assess the situation in the outer colonies. If the situation is indeed
hostile, you will need to combat and expel the foreign aliens, while avoiding
any damage to the colonies of Solterra. Solterra's mission control will
alert you with any information they can offer.
SOLTERRA is a fully 3D on-rail space fighter. The player controls a
ship as he/she flies through space shooting enemy ships and completing
objectives. Players are able to collect power-ups and ship upgrades as
they proceed throughout the levels. The environments are lush with colors
and full of activity. Nebulas and quasars fill the screen as the player
fights off some of the fiercest looking enemies, while dodging space debris.
The palyer character is in constant forward motion. When the player
character moves it will move within the screen. Once the player character
moves across the screen to the certain point the screen will begin to
follow at a slower pace than the player character. The player will eventually
hit the edge of the screen not allowing the player to turn any further.
Buttons
The player's ship is based on a main P.O.D (Personal Offensive Device).
This main P.O.D. consists of a weapon and basic thrust built around a
small cockpit. A P.O.D can only take limited damage before being destroyed.
P.O.D's are able to obtain nodes.
P.O.D.s
Default player ship. Like a sedan, not the greatest but it will get the job done.
Maximum Hits: 1
POD weapon: Laser
Dynamic Node Type:
-Defensive
-Laser
-Homing Rocket
-Plasma
Quick ship, with quick weapons but not able to take as much damage.
Better than the Sedan (PODx) and quicker than the tank (PODz), sporty
like a sports car.
Maximum Hits: 1
POD weapon: 2 Cannons
Dynamic Node Type:
-Cannon
-Beam Laser
-Dumb fire Rocket
-Shotgun Plasma
Unlocked at: 200,000 pts
Big, slow and deadly. A tank in space. The player should choose between wading through the battle with this guy or using the finesse of PODy.
Maximum Hits: 1
POD weapon: 2 Lasers
Dynamic Node Type:
-Overload
-Connector Beam
-Torpedo
-EMP
Unlocked at: 500,000 pts
Nodes are used for both offense and defense. The P.O.D. cannot be hit until all of the nodes have been destroyed. Each node can take only one hit. Two different types of nodes exist: Static and Dynamic.
When a player hits a static node pick-up a new ship component is added close to the P.O.D. Static node pick-ups increase the maximum stats of the P.O.D. (speed, power etc…) and remain until the static node is shot off. These are ship upgrades which make the pod perform better and look cooler.
When a player hits a dynamic node pick-up, that node, when activated, will
be added to a predefined position around the P.O.D. The player may have
multiple dynamic nodes that they can switch between by hitting the button
to the left of the rocker.
Example:
The player has the defensive node activated; he hits a dynamic quad laser node. Now the player can hit the button to the left of the rocker to switch between his defensive node or quad laser node.
Xiphen |
Dash |
Artemis |
Defense Node:
-A metal ball.
Maximum: 6
Damage: N/A
Pick-up Icon: Shield
Color: Bright Yellow
|
Cannon Node:
-Not very powerful; but very quick.
Maximum: 6
Damage: 2
Pick-up Icon: Shield
Color: Bright Yellow
|
Overload Node:
-Bigger and better version of the plasma but only firing out of one node.
Maximum: 1/6
Damage: 20
Pick-up Icon: Shield
Color: Bright Yellow
|
Laser Node:
-Basic laser beam.
Maximum: 4
Damage: 2
Pick-up Icon: Battery
Color: Bright Green
|
Laser Beam Node:
-Upgraded version of the original beam.
Maximum: 4
Damage: 8
Pick-up Icon: Battery
Color: Bright Green
|
Connector Beam Node:
-Circular beams.
Maximum: 4
Damage: 4
Pick-up Icon: Battery
Color: Bright Green
|
Rocket Node:
-Homing rockets.
Maximum: 3
Damage: 5
Pick-up Icon: Rocket
Color: Bright Red
|
Dumb fire Rocket Node:
-Direct fire rockets.
Maximum: 3
Damage: 7
Pick-up Icon: Rocket
Color: Bright Red
|
Torpedo Node:
-Direct fire and heavy damage rockets.
Maximum: 3
Damage: 15
Pick-up Icon: Rocket
Color: Bright Red
|
Plasma Node:
-Big ball of plasma.
Maximum: 2
Damage: 7
Pick-up Icon: Canister
Color: Bright Blue
|
Shotgun Plasma Node:
-Multiple balls of plasma.
Maximum: 2
Damage: 2 per ball
Pick-up Icon: Canister
Color: Bright Blue
|
EMP Node:
-Glowing sphere that can disable some enemies.
Maximum: 10
Damage: 7
Pick-up Icon: Canister
Color: Bright Blue
|
The player has three lives at the start of the game. The player loses a life when the player's P.O.D is destroyed. The player gains a life for every 50,000 points achieved in a single mission.
Points are calculated at the end of each level. Points are awarded for enemies
killed, nodes kept throughout the mission, and mission objectives.
Static Nodes = 1,000 pts
Defense = 100 pts
Laser = 300 pts
Rocket = 600 pts
Plasma = 900 pts
Light |
Medium |
Heavy |
|
Light Fighter = 500 pts
Scarab Fighter = 500 pts
Mosquito Fighter = 500 pts
Blockade Ship = 500 pts
|
Medium Fighter = 1500 pts
Bat Fighter = 1500 pts
Scavenger = 1500 pts
Gun Boat = 1500 pts
|
Destroyer = 3200 pts
Fighter Carrier = 3000 pts
Battleship = 4500 pts
Cruiser = 3700 pts
|
Bosses come in many shapes and sizes. Many have a number of parts that the player needs to destroy before the boss can be destroyed. Some Bosses have nodes just like the players P.O.D. The player must shoot off each individual node to achieve victory.
Blacksmith Studios LLC
Production
Producer:
Greg Reisdorf
Engineering
Senior Programmers:
Adam Wagner
Jeff Rous
Martial Tipsey
Shawn Fenton
Additional Programming:
Greg Reisdorf
Stephen Foot
Game Design
Concept:
Adam Wagner
Greg Reisdorf
Kyle Brown
Lead Level Designer:
Kyle Brown
Additional Level Design:
Greg Reisdorf
|
Art
Art Director:
Chris Kisler
Senior Artist:
Mike Apolis
Additional Art:
Hoa Nguyen
Greg Reisdorf
Lisa Larson
Stephen Foot
Audio
Audio Director:
Hoa Nguyen
|
Special Thanks To:
Gene Buxton
Robert McNair
James Varga
Anthony Pabon
Kenneth Edwards
Will Paicius
Game Club of Cogswell Polytechnical College
Cogswell Polytechnical College
Rachael Sass
Rachel Wadoski
Ashley Monif
Gebus
The Colony
Copyright ©2004-2005 Blacksmith Studios LLC. All rights reserved. Blacksmith Studios LLC. Solterra and Blacksmith Studios logos are trademarks of Blacksmith Studios LLC. All other trademarks and trade names are properties of their respective owners.
|